About Me
My passion is for emerging technology and designing the new ways we engage with each other and the world. I've been a lead designer on AR, VR, automotive and mobile projects. I've created experiences for Google, Samsung, Fitbit, Disney, Toyota and other major brands.
I'm most proud of my work designing for emerging interfaces. I created an interface for a 3D mobile camera and a gestural navigation system. I was part of a team that built a strategy for a major hardware manufacturer on the future of immersive social experiences. I've worked closely with industrial designers, visual designers, product and software developers to see new ideas come to life.
Work
Punchcut
Senior Interaction Designer
San Francisco, CA
2016 – Present
I currently lead project teams of 6-12 designers through research and a user centered design process to create solutions for emerging technologies. Recently, I headed up a 10 month engagement with Fitbit managing multiple design teams and tracks of work. This culminated in the launch of the first Fitbit smart watches and a future vision of healthcare products.
Clients include Fitbit, Samsung, Google, Disney, Toyota, Qualcomm, Visa, StubHub, Matterport and start-ups. Domains I designed for are AR/VR interfaces, automotive, wearable tech, large displays and traditional mobile devices.
Punchcut
Interaction Designer
San Francisco, CA
2015 – 2016
As a lead interaction designer, I performed user research and user centered design. I defined a vision of cars in 2020 for Toyota and designed an interface for a 3D camera and a gestural navigation system for exploring 3D spaces on mobile devices. As part of a team, I helped define the future of VR for Samsung including hardware and software solutions that have since hit the market.
Freelance
UX Designer
San Francisco, CA
2012 – 2014
As a freelance UX designer through Creative Circle, I worked with multiple companies and created personas, user journeys, site maps, wireframes, and visual design for mobile and web. Clients include Splunk, Schoolzilla, 6Sense, SFAC, Urban Bazaar. Platforms I designed for include iOS and Android mobile apps, responsive web design and web applications.
In a two month contract position with Splunk, I created a UX system for the marketing team including user segmentation from analytics, personas, usability testing through UserTesting.com and A/B testing using Optimizely. I used the insights to redesign the sign up flow and socialized this through all levels of the company.
San Francisco Arts Commission
Design and Technology Manager
San Francisco, CA
2007 – 2013
I worked at the intersection of technology, art and architecture designing web and mobile properties and managing the architecture review program. I developed the user experience for the Arts Commission website including information architecture, wireframes and sitemaps and supervised developers, desktop support contractors, and part-time staff all while overseeing a rigorous civic architectural review process.
Education
New York University
Certificate in User Experience Design, Center for Advanced Digital Applications
2014
Summer intensive certificate program: This course established a framework for the user experience process by reviewing select case studies and exploring key tools and resources used to gather information. These included interviews, personas, surveys, rapid prototyping, and wireframing.
San Francisco State University
Bachelor's degree: Fine Art + Urban Studies and Planning
2001 – 2006
I focused my studies on seeing systems and visualizing the interconnections of space, design and community. I created conceptual web based work exploring the overlap of online, political and economic systems and conducted in the field user research about public transportation.
Skills
Research
Ethnographic research, quantitative research and user testing
Design
Ideation, sketching, wireframes, personas and journeys, documentation, developer support, prototyping (motion and logic)
Tools
Sketch, Principle, Adobe CC, InVision, Framer, Unity and legacy tools
Contributions
An Experience Framework for Virtual Reality
Posted on Medium June 2, 2016
Design Insights for Virtual Reality UX
Posted on Medium June 8, 2016
A Eulogy for the Reticle in VR
Posted on Medium July 15, 2016
Press
Innovation By Design Awards 2017
Finalist: Graphic Design and Data Visualization
Visa's New Digital Design System
Matterport Scenes, a 3D scanner app
Ars Technica review
"Matterport Scenes is easily the coolest Tango app"